
Are you part of any VWs (virtual worlds)? There are at least 50 Virtual Worlds currently in existence. They vary from strictly gaming like Everquest and World of Warcraft, to social worlds such as There and Active World to a hybrid of social and gaming activities, such as Sims Online and Second Life.
If you are interested in learning what some of the VWs are the
Virtual Worlds Review (this is where I took the title for this posting) provides a list of Virtual Worlds.
If you are interested in some serious discussion on the features that distinguish VWs from other online spaces read Moving Beyond the Game: Social Virtual Worlds. Or if you are interested in some lighter reading on virtual world hangouts there is the Tech Crunch article, Virtual World Hangouts: So Many to Choose From."
A recent development is the goal to create avatars that can move seemlessly between worlds (along with their financial data). IBM is partnering with Linden Labs of SL to facilitate the development of common standards and tools to make this possible. Digital Trends published an article on this topic called Universe Hopping for Avatars?
And if you are really into this and your want more to read, I have two more suggestions for you, Making a living in virtual worlds and Avatars and Beyond: Building Virtual Communities with Teens in Libraries.
--Laurel
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