Wednesday, January 21, 2009

Virtual Worlds are Big Business



In a 5 quarter period (I believe overlapping parts of 2007 and 2008), 1.5 billion dollars were invested in Virtual Worlds. Obviously some investors are seeing a big money making potential. Yesterday Linden Labs announced that as part of their strategic innitiative they are acquiring two companies that have been selling digital content created by Second Life residents through the web. In 2008 Second Life residents sold 360 million dollars worth of digital goods and services and the global market for digital goods was estimated at 1.5 billion a year.

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